Wednesday, January 14, 2015

FTL:Faster Than Light


Hello Gamers!
Today (again, as promised,) I will be talking about FTL: Faster Than Light
This game… I have to say... Is sweet… I’ve spent hours on this game, and every minute has been great. The graphics make the game look like a cross between an old Nintendo arcade games, mixed with modern 1080p. What sets this game apart from so many others, is that there really is no plot- no set characters, ship names, and you have the freedom to go wherever you want to go within the confines of the map.
I did kind of lie about the plot, there is one. Your ship carries vital information that the Federation needs, but beyond that and your goal of reaching federation space- the game is endlessly open world.
Even the leveling system is unlike so many others, which all require grinding hours and hours to get to the next “level”. In this game however, you simply buy upgrades. And unlike Cookie Clicker, the prices do not go up exponentially.
Another thing that I like about this game is the crew. You can rename them to be whatever you want, place them at any station on your ship, and kill them if you so choose. It’s a weird crew system that I haven’t seen before.
The game is also unique in its ship control system. If say your ship is above a star, and a solar flare starts a fire on your ship, you can put it out in two different ways. One way is to send a person in to extinguish by hand. What I do (and I hope you do as well) is to activate the doors leading to space and all doors until you reach the fire. This will on the down side deplete your oxygen in those rooms, but it regenerates pretty fast (based on how much you’ve leveled up your oxygen room). Your ship also uses fuel to travel, which is another perk that wasn’t in many space games I’ve ever played. You get fuel from stores, or from destroying enemy ships. If you do what I do, you don’t go to the stores for fuel, just repairs to your ship, and rely to get all of your fuel from distressed and enemy ships.
When you destroy an enemy’s vessel (or in the occasion that they surrender to you) you could get fuel, money, parts, weapons, drones, or crewmembers, all of which are useful.
The game (as far as I know) doesn’t end, you simply keep going from sector to sector, but I’ve then again only made it to the first boss, perfecting my play/ upgrade priorities to create a ship that can beat the boss.
That’s it for this one gamers, write me back if there’s a game you would like me to review, otherwise catch ya next time
Resistance is Futile
Word Count: 481

No comments:

Post a Comment