Saturday, December 13, 2014

Etiquette for Gamers

Hello Gamers!
I’ve so enjoyed my time with this new topic.
But today I’d like to try something different.
Well…kind of,
I’ve done it in the past, but instead of movies, or book reading, this etiquette list is about gaming, specifically MMO’s.
When you play a game that is also a multiplayer, I think there ought to be some ground rules. Rules that are unwritten rules, that everyone should use to not be a jerk.
First off, let’s talk about item drops.
If you were the one to kill the enemy- YOU should get the items, so to everybody that up and steals items from kills that were not yours, not only are you an inconsiderate prick, you’re dishonor will inevitably be your downfall.
So to recap, only take items that belong to you.
Second, the group item share.
This is when an item is picked up by one person in a group of players. The item is then offered to all said group players in (usually) three options:
Pass (meaning you don’t  want the item)
Greed  (which tells the computer “hey, I’d like it, but no biggy if I don’t get it)
Finally what every dick player chooses (if he doesn’t talk about it with his group first, or didn’t make the kill) Need (telling the computer “Hey, I really would like this item, could ya give it to me?”)
And it’s fine to pick “Need”, but I think it’s polite to ask first. It doesn’t have to be a lifetime achievement awards for godssakes.
Just a “Hey guys, anyone Need the item?” Short. Simple. To the point. Hell, I’ve seen it expressed even simpler than that. Just “Need?” will work.
Third, the epic mission dropouts.
There are usually some missions in any game that take longer because they have blah blah blah whatever. They are simply long missions, and we love them, but what we don’t like is when your group gets about halfway through  and you see this little message:
DevonPrickfinger@73882: hey guys. ttyl”… ignore hyperlink I think my computer thinks I’m writing out an email address… comp fail.
But what kind of a jerk leaves half way through? I mean, you showed up, agreed to help out and then you just ditch the group… great.
I especially hate you if you’re a character who’s level is greater than the rest of the group’s levels combined, and leaves us to a mission with same level enemies…
Well, those are my three biggest pet peeves about gaming, and I hope that if you do any of these things, you knock. It. Off. Now.
And as always Gamers

Resistance is Futile.

Tuesday, December 9, 2014

Batman Arkham Origins Review


Hello Gamers!
Today I’ll be critiquing Batman: Arkham Origins!
Now this game was a great game, full of awesome action, amazing animation, and astonishing amended acts that the voice cast accomplishes affluently.
They not only capture the heart and soul of their roles, but they also sound like they should. What I mean by this is, the characters sound young. Sure you know that they’re young because it tells you so, but it also helps to have a convincingly sounded voice cast working with you.
Now, while I certainly enjoyed my time punching my way through this game, it (as everything does,) had some issues.
First off, I thought the use of another voice actor to play Bruce Wayne was okay, but the person they used was not. He wasn’t Kevin. He wasn’t Bale, thank god, but he was no Kevin. He was scary, but not Conroy scary.
The game was short, also. Previous games have been known for their long story line, and side quests, but this game was severely short in comparison to Asylum, or City.
The plot in itself was genius. Hell, it was marvelous. But because it was short, a feeling shared amongst friends of mine who’ve played the game, I couldn’t help feeling left out. I wanted more. In City, at the end, Batman comes back, stating that there was more to do. This is how I felt at the end of city… but it didn’t happen.
There were many characters that were included, but some only had cameos, and others brief boss battles.
There was no cliff hanger, besides Strange talking about Asylum. There was no Batman saying a final word. There was just a Christmas carol, and the game was over.
Sure you can go out and find all of the Riddler packs, or even brawl your brains out in the fighting simulator to gain accolades.
But all of this is just fat, that I as a gamer tend to cut off. I will occasionally bite into some fat, when tired of the meat.
Not often do I play through a game more than once, but I definitely have played through this one more than once, enjoying it every time.
But who’s to say that I’ve played because of the short plot.
Maybe it’s a good thing, that it is short.
Maybe, the Canadian’s intended it to be short so that you could replay it over and over again, compared to the last games in which it might have taken several weeks to get it done.
I’ll wrap this one up with this, no matter how bad this game was, it was WB Montreal’s first game, so I’ll cut them SOME slack… but let’s hope that the next game will be better.
From all of me have a great week gamers
Resistance is Futile
Word Count: 475

Sunday, December 7, 2014

Batman Arkham City Critique/ How to not get scorned by me.

Hello Gamers!

Today’s blog will be about Batman: Arkham City
This game was Rocksteady’s second Batman game, and all I have to say is: Bravo Rocksteady! Way too knock it out of the park!
This game was so much better than Asylum. I’m not saying that Asylum was bad, heck there’s a reason I did it first, and no I’m just saying that this one really dropped my jaw.
This game was even more jam packed with characters, an even BIGGER map than the first, and many more plots involved.
Anyways Batman is back in action and so am I!
First off, as I hate to dwell on the negatives, I shall start with things they did right.
The grappler now works, thanks for that, Rocksteady. Without this, we’d all fall asleep traversing the large “Old Gotham” map you’ve given us.
Now onto the bad.
First: Why, is that in supposedly five years after asylum Batman looks and fights like it’s been twenty?
The game’s state that it’s about five years between Arkham Asylum and Arkham City, yet Bruce ages at a much quicker rate. It’s good he found a Lazarus pit when he did, otherwise he’d be both dead of poison and dead of old age.
Secondly, how was it possible for the citizens under the leadership of Hugo Strange able to construct a huge ring of solid wall around old Gotham to surround the prisoners in?
Thirdly, how did they transport all of the citizens into Arkham City? Besides a huge bus, that I’d doubt would even make it there…able to well…get them there?
Fourthly, have swat or “Tiger” guards there, besides the “Psychological Profiling on the hour” stuff strange was into… for some weird reason, I mean, just take the prisoners you really want and leave the rest alone, it would cost much less.
There is a point where you (Batman) discover that Strange’s been giving weapons to Joker’s crew, to help them gain turf… so my question is: Wouldn’t it have been easier to just weaken the party you don’t want in control… or give Joker a helicopter while you’re at it? Or just give Joker rockets to launch at the enemy?
I suppose you wouldn't want to because of Joker’s unstable attitude but…seriously!
And now I’d just like a note, aside from the critique.  I’m now going to probably critique you on how you say Ras Al Ghul, but because I can’t put it any better way, I’ll let her daughter say it for me
Take it away Talia!
Have you watched it? Awesome, so now we can wrap up the critique.
While I’m sure there are many more things to discuss, if I did I’d never be done as City had a City amount of mistakes, so I’ll leave it at that
Resistance is Futile

Word Count: 474