Hello Gamers!
Today (again, as
promised,) I will be talking about FTL: Faster Than Light
This game… I have to
say... Is sweet… I’ve spent hours on this game, and every minute has been
great. The graphics make the game look like a cross between an old Nintendo
arcade games, mixed with modern 1080p. What sets this game apart from so many
others, is that there really is no plot- no set characters, ship names, and you
have the freedom to go wherever you want to go within the confines of the map.
I did kind of lie about
the plot, there is one. Your ship carries vital information that the Federation
needs, but beyond that and your goal of reaching federation space- the game is
endlessly open world.
Even the leveling
system is unlike so many others, which all require grinding hours and hours to
get to the next “level”. In this game
however, you simply buy upgrades. And unlike Cookie Clicker, the prices do not
go up exponentially.
Another thing that I like
about this game is the crew. You can rename them to be whatever you want, place
them at any station on your ship, and kill them if you so choose. It’s a weird
crew system that I haven’t seen before.
The game is also unique
in its ship control system. If say your ship is above a star, and a solar flare
starts a fire on your ship, you can put it out in two different ways. One way
is to send a person in to extinguish by hand. What I do (and I hope you do as
well) is to activate the doors leading to space and all doors until you reach
the fire. This will on the down side deplete your oxygen in those rooms, but it
regenerates pretty fast (based on how much you’ve leveled up your oxygen room).
Your ship also uses fuel to travel, which is another perk that wasn’t in many
space games I’ve ever played. You get fuel from stores, or from destroying
enemy ships. If you do what I do, you don’t go to the stores for fuel, just
repairs to your ship, and rely to get all of your fuel from distressed and
enemy ships.
When you destroy an
enemy’s vessel (or in the occasion that they surrender to you) you could get
fuel, money, parts, weapons, drones, or crewmembers, all of which are useful.
The game (as far as I know)
doesn’t end, you simply keep going from sector to sector, but I’ve then again
only made it to the first boss, perfecting my play/ upgrade priorities to
create a ship that can beat the boss.
That’s it for this one
gamers, write me back if there’s a game you would like me to review, otherwise
catch ya next time
Resistance is Futile
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