Wednesday, January 14, 2015

FTL:Faster Than Light


Hello Gamers!
Today (again, as promised,) I will be talking about FTL: Faster Than Light
This game… I have to say... Is sweet… I’ve spent hours on this game, and every minute has been great. The graphics make the game look like a cross between an old Nintendo arcade games, mixed with modern 1080p. What sets this game apart from so many others, is that there really is no plot- no set characters, ship names, and you have the freedom to go wherever you want to go within the confines of the map.
I did kind of lie about the plot, there is one. Your ship carries vital information that the Federation needs, but beyond that and your goal of reaching federation space- the game is endlessly open world.
Even the leveling system is unlike so many others, which all require grinding hours and hours to get to the next “level”. In this game however, you simply buy upgrades. And unlike Cookie Clicker, the prices do not go up exponentially.
Another thing that I like about this game is the crew. You can rename them to be whatever you want, place them at any station on your ship, and kill them if you so choose. It’s a weird crew system that I haven’t seen before.
The game is also unique in its ship control system. If say your ship is above a star, and a solar flare starts a fire on your ship, you can put it out in two different ways. One way is to send a person in to extinguish by hand. What I do (and I hope you do as well) is to activate the doors leading to space and all doors until you reach the fire. This will on the down side deplete your oxygen in those rooms, but it regenerates pretty fast (based on how much you’ve leveled up your oxygen room). Your ship also uses fuel to travel, which is another perk that wasn’t in many space games I’ve ever played. You get fuel from stores, or from destroying enemy ships. If you do what I do, you don’t go to the stores for fuel, just repairs to your ship, and rely to get all of your fuel from distressed and enemy ships.
When you destroy an enemy’s vessel (or in the occasion that they surrender to you) you could get fuel, money, parts, weapons, drones, or crewmembers, all of which are useful.
The game (as far as I know) doesn’t end, you simply keep going from sector to sector, but I’ve then again only made it to the first boss, perfecting my play/ upgrade priorities to create a ship that can beat the boss.
That’s it for this one gamers, write me back if there’s a game you would like me to review, otherwise catch ya next time
Resistance is Futile
Word Count: 481

Sunday, January 11, 2015

Steam sale!

Hello Gamers!
I know it's kind of late, and it's already gone, but I'd like to talk about the sale Steam just had for new year’s. 
It was phenomenal!
60% off here 80% off there!
I bought some games that I'd never played before, and my favorite nostalgia filled game from childhood: Star WarsBattlefront II. So be expecting reviews on the following games:
Prison Architect: Where you design and micromanage a prison (or in my case just lose all of the prisoners because of lack of jail doors)
Just Cause II: Where you attempt to overthrow an evil government in Asia 
FTL: Faster Than Light: Where you decide to be a good person and die trying, or be a dick and die trying (either way, you die).

Well I know that one was short, but that's all I wanted to say so catch ya later Gamers
Resistance is Futile

Word Count: 152

Corporation Inc Strategy

Hello Gamers!
As promised I’m here today with my strategy guide to Corporation inc!
This will outline how to get started, how to arrange offices, workers, and how to become a millionaire in only a week!
First off, freeze the game by clicking the freeze button, then place down three offices, starting at your far left, these have to be placed wall to wall.
Secondly, hire four workers in the first office, get achievement.
Third, hire two IT guys, get achievement. If you start the game with bugged computers that your two IT guys can’t manage, start a new game because it’s not that bad from the start
At this point you should have enough money for another office, by the way you haven’t started the game yet, and you should still be on freeze mode.
Place another office *usually I like to place it down far enough away that I can put a bathroom between the two, to do this just click the bathroom to place without actually doing it to see how much space it takes, than finding a marker in the ground to guide off of to place your next office. You will now have exactly $2600 left, buy four supervisors and place in the office you’ve just placed than begin the game by selecting the freeze button to take it offline.
Wait until however long it takes to buy another office. You will get popups that tell you that you need to hire janitors; this will make your workers unhappy if there is a lot of rubbish accumulated. It’s really a matter of preference, I like to buy another office and hire workers well before my first janitor, but you can buy them if you wish, and I’d place them in the third office to your right, after the workers and the IT guys. NOTE: every office in this design has one type of worker stationed in it; don’t mix your workers into different offices. This will mess up everything I’m trying to tell you.
After your next office of workers, wait to buy another one, place it wall to wall with your second office of workers, hire the workers, and probably fill the other two IT positions, and then if you haven’t done so, hire all the janitors you need.
Here’s where the fun begins.
Buy two more offices, wall to wall taking up the rest of your horizontal space. Then hire TWO researchers, you can do more if you want, but it will be hard to keep up then. Save your money to hire four accountants in the unused office, pausing the game the millisecond you reach that worker to fill them in. You should next be researching the deluxe office, or at least nothing matters until then. When you buy the deluxe offices on all of your workers’ offices, also buy it for the Accountant’s office.
After you research the advanced office, buy that for all of the workers’ offices. Plan out your other office perks according to whomever is stationed there i.e. IT workshops only for IT offices and so on.
From here on, do whatever you like, if you follow this pattern of development and planning accordingly, you’ll be far richer than if you just sat there making one dollar a button push
I really enjoyed divulging my strategy for this game, and I think I will do more.
If you liked it too, tell me and I’ll definitely do more in the future
Resistance is Futile

Word Count: 589

Corporation inc Explained!

Hello Gamers!
I’m going to do something a little different today
I’m going to just talk about a game on many websites, although I play on Armor Games called Corporation inc.
This is a neat little game that is the business man’s dream of how to run for First Corporation. This means that you plot offices; decide which type of worker is in each office, how to specialize the office, and how to spend your budget which is given to you at the end of the day at midnight. The budget is more like a spreadsheet more than a budget, you’re not in control of it it’s more like a daily report of your spending and earnings as where a budget is a plan for your money before you spend it, not after.
There are several classes of worker that are available for hire.
I’ll talk about each one separately.

First- The worker. This class is kind of like how the title suggests, he pushes a button at your workplace that generates cash (starting out at one dollar/push)

Second- The I.T. guy. This class is your office repairman, he’ll go around fixing lightbulbs (which have no consequence that I’m aware of), computers (that over time will make your worker (or whomever sits there) unhappy because he/she can’t get work done), and will fix chairs (also makes the workers unhappy).
Now if you’re like me, you’re sitting there right now wondering “Leif, why should I give a horses’ butt if the workers aren’t happy, they’re just computers right?” Well sadly, there is a meter showing how happy your office is, and person to person the employees will actually work slower if not motivated. Silly right? Anyway back on to the review.

Third- The Janitor. They will come in during the night shift to clean up the office’s trash bins that are filled with the button pushing from your workforce, these guys are very important, trust me.

Fourth- The Supervisor. The supervisor's role is to beat money out of the workers, and research out of your researchers. They are very useful at the beginning of the game as you begin to earn money. Instead of (at the beginning) earning just dollars from your workers, by hiring four supervisors you help increase your income by sixfold, that slowly deflates back to one dollar, until another beating.

Fifth- The Researcher. His/her role is simple: uncover all bonuses that will help your office run more smoothly, he/she won't however earn any money, but if you think about it, they're making you upgrades that will make you money.

Sixth- el Contador (or accountant). The Accountant’s job is to put cents on every dollar you earn, if you have one Accountant, you will earn $1.05 on the “button click” (as is your way of income), and if you have more well the cents just multiply by however many accountants you have. Ex. Four accountants= $1.20

Finally- H.R. These people keep your office happy, and in my professional opinion they are the biggest waste of money. DON’T BUY THEM. I’ve done so many games without using them. You’re essentially buying workers who (if you’re doing your job right) you don’t need.

That does it for this blog, check back later, and I’ll post my very first Strategy guide for Corporation inc!
Resistance is futile

Word Count: 559