Sunday, January 18, 2015

Prison Architect

Hellllllllllllllllooooooooooooooooooooooooooooooooooooooooo Gamers!
Are you reaaaaaaadaaayyyyyy?
Today is the day I talk about Prison Architect!!!!!
Now you may wonder why it’s called Prison Architect, well you’d be right to ask!
Prison Architect is a very fun, very complex game about what it would be like to run a prison. You are in charge of designing your prison, hiring staff, making sure prisoners are fed by hiring cooks, make sure they can shower, and sleep, and have free time, and the list goes on and on.
You literally get dropped out in the middle of nowhere, with eight workers, and some supplies to begin your journey to becoming the greatest prison owner/operator your prisoners have ever known.
You can get grants for completing little tasks, which I’d highly recommend for beginning a new game, as some grants give you up to thirty thousand dollars! These tasks are pretty easy, too. The “administration” grant just says to hire a warden, research finance and psychology, and have two office rooms. It’s not a lot, trust me. Others might include building a med centre, or a kitchen.
Once you begin, I’d recommend getting an office built first, with the exception of some paving stone so that your workers can move faster getting to where they need to be.
After creating your first office, hire a warden to research whatever you need.
Build then a utilities room for power and water, making a kitchen and canteen, and a holding cell for incoming prisoners.
Once that is done, you can build showers, or start off on building your cells.
In this game, as it is in FTL, the pause button is your life, use it.
Plan out lots of things ahead of time, so that no time is wasted, you want to have your prisoners be happy so they don’t revolt against you.
My policy on prison guards is having as many as you need, no more. This is usually about ten for your first 16 prisoners. Prisoners will arrive every twenty-four hours, and they come in eights. You can of course elect to stop the receiving of prisoners, given that you didn’t click the “continuous prisoners” box in the beginning.  
Once you have a few prisoners, I’d recommend lengthening the free time in exchange for fewer lockups, I think this will make the prisoners more happy but I haven’t absolutely cheeked that fact.
I've also found that once you have the basic tier one workers researched you can research grounds keeping and janitors that will really help your prison look better. You can assign prisoners to do this job, once you've researched the “prison labor” box.
Don’t forget to build a staff room for your workers who get tired, they don’t have to be big as only about three or four get tired at a time (given  your prison is small). Workers such as your warden will not research anything if tired.
Lastly, don’t be afraid to try different layouts, make your prison unique.
We’ll see ya later Gamers
Resistance is Futile

Word Count: 507

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